The player character will then fight through the last remaining hostile synths in the Advanced wing on their way to the reactor terminal. Also issue the evacuation order on this terminal to allow Z1-14 and the other rebel synths to rescue non-hostile synths. Talking to Father beforehand and passing two speech checks can give the player character a code to shut down most of the hostile synths remaining in the main area of the Institute. One can now kill Father or leave him on his death bed with no consequences. Enter Father's room and simply use the terminal to unlock the doors. Tinker Tom will then come on the loudspeaker and ask to use Father's terminal to unlock the doors to the reactor. After fighting their way though this wing (scientists, synths and the synthetic gorillas will be hostile), enter the main area of the Institute to join in the fight with the rebel synths from Underground Undercover to clear the area. After talking to Desdemona, the player character will need to enter the old robotics room, a previously inaccessible door to the left of the central elevator.Īfter passing through this area, which includes dozens of synths, a few laser turrets and a sentry bot, the player character will arrive at the Institute Bioscience wing. After everyone in the room is dead, Desdemona, Tinker Tom, your current companion, and several other Railroad members will teleport in through the relay. He will tell the player character to kill everyone in the relay room (two synths and three Institute scientists). Once arriving at the relay room, speak to Z1-14. They need to fast travel to the Institute and enter the central elevator. After finishing Rockets' Red Glare, Desdemona will give this quest to the Sole Survivor.
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